three dimensional robot angling
The bottom from the torso and arm ball-joint receptacle.
2) Position to prevent supports
I make a large number of toys at any given time for internet sales so animation company important that i can have the ability to clean from the support material as rapidly and simply as you possibly can. Less support material does mean the top of print is going to be cleaner and smoother. My printer, an Afinia H-480, instantly calculates the support material in line with the position from the bottom faces in accordance with paper platform. Sometimes you are able to design a component therefore it doesn’t need any support material, but more often than not a component will require some type of support structure.
Lots of my parts are extremely angular and boxy with shapes like 90-degree stair steps. These shapes always need support material when they’re at the base of the part. I’ve discovered that it’s frequently easy to adjust the stair step angles therefore the bottom surface reaches a gentler position like 30-45 levels. This makes it simpler to get rid of any needed support material or eliminate the requirement for it altogether. Here is one particualr step which has two different adjustments which reduce and sometimes eliminate the requirement for supports:
three dimensional robot angling to prevent supports
An bottom position of 90 levels will invariably need support material.
An bottom position of 10 levels will still support material, however the support material is going to be simpler to get rid of.
An bottom position of 30 levels or even more might not need support material whatsoever. It depends in your printer.
3) Give a slight concave position to flat surfaces with rafts
Flat parts can be quite hard to remove from support material and printing rafts. I personally use Abs plastic, fiberglass because o1f its sturdiness, but animation company also vulnerable to warping because it cools down. Due to this, I have to make use of a support raft to help keep the various components flat. Parts such as the bottoms of ft could be time intensive to get rid of in the raft without lots of effort. I’ve discovered that this is often remedied with the addition of a small position towards the bottom faces. Another option would be to include some kind irregularity or texture towards the bottoms.
three dimensional robot parts
This course of action figure has large, flat ft and that i found I had been spending considerable time having a craft knife getting rid of stuck-on items of the support raft. My solution ended up being to give a concave place to the foot of the feet.